levels tests

This commit is contained in:
realaravinth
2021-05-06 17:22:25 +05:30
parent 6069509504
commit 20ee5c35c6
8 changed files with 184 additions and 72 deletions

View File

@@ -15,6 +15,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import getNumLevels from './levels/getNumLevels';
import {Level} from './levels/index';
import CONST from './const';
import addLevelButtonAddEventListener from './addLevelButton';
@@ -89,8 +90,17 @@ export const getAddForm = () => `
</form>
`;
/** add level to DOM by filling add level form */
/** add level to DOM by filling add level form and clicking "Add" button */
export const addLevel = (visitor: number, diff: number) => {
fillAddLevel(visitor, diff);
const addLevelButton = <HTMLElement>(
document.querySelector(`.${CONST.ADD_LEVEL_BUTTON}`)
);
addLevelButton.click();
};
/** Fill add level form without clicking add button */
export const fillAddLevel = (visitor: number, diff: number) => {
addLevelButtonAddEventListener();
const level = getNumLevels();
@@ -103,10 +113,41 @@ export const addLevel = (visitor: number, diff: number) => {
document.getElementById(`${CONST.DIFFICULTY_WITHOUT_LEVEL}${level}`)
);
diffField.value = diff.toString();
const addLevelButton = <HTMLElement>(
document.querySelector(`.${CONST.ADD_LEVEL_BUTTON}`)
);
addLevelButton.click();
};
/** Fill add level form without clicking add button */
export const editLevel = (level: number, visitor?: number, diff?: number) => {
if (visitor !== undefined) {
const visitorField = <HTMLInputElement>(
document.getElementById(`${CONST.VISITOR_WITHOUT_LEVEL}${level}`)
);
visitorField.value = visitor.toString();
}
if (diff !== undefined) {
const diffField = <HTMLInputElement>(
document.getElementById(`${CONST.DIFFICULTY_WITHOUT_LEVEL}${level}`)
);
diffField.value = diff.toString();
}
};
export const level1: Level = {
difficulty_factor: 200,
visitor_threshold: 500,
};
export const level1diffErr: Level = {
difficulty_factor: 100,
visitor_threshold: 600,
};
export const level1visErr: Level = {
difficulty_factor: 600,
visitor_threshold: 400,
};
export const level2: Level = {
difficulty_factor: 400,
visitor_threshold: 700,
};